Family Gathering (Heroes)

Family Gathering is Haunt 10. This page is for the Heroes."'The madman cocks his head, listening. 'Do you hear it?' he asks. 'Under the floor, where I put them. My family.""The floor buckles and cracks, and two corpses heave up into the light. One fixes the madman's traitorous companion with a maggoty smile. As the corpse closes in on it's victim, the house shudders, as if in birthing pain. Then the dull beat of footsteps echoes throughout the house.'"

What You Know About the Bad Guys
The Madman and the Zombies want to kill you. You can trap the Zombies by luring them into the rooms that were important to them in life

You Win When...
... you trap all of the Zombies.

How to Trap the Zombies
You can lure Zombies into their favorite rooms by taking advantage of their single-mindedness.
 * Zombies don't move very fast, and a Zombie always moves towards the closest hero that it can see.
 * You can trap the Zombies in the Master Bedroom, Chapel, Conservatory, Game Room, Library and Attic.
 * If a Zombie enters or starts a turn in one of those rooms, it must attempt a Knowledge roll of 4+ to avoid being trapped there. If it fails, it makes no attacks this turn and remains peaceably in that room for the rest of the game without making any further roles. (Turn it's token face down to mark that it has been trapped)
 * Once a Zombie is trapped in a room, that room cannot be used to trap another Zombie.

If You Win...
"''Sorry, Mama!' screamed the madman.""A sob bubbled from between the rigor-locked gums of one of the shuffling corpses.""You left Mama behind that night, but sometimes you think you can still hear her sobs trickling up through the floorboards.'"