Family Gathering (Traitor)

Family Gathering is Haunt 10. This page is for the Traitor."“The madman cocks his head, listening. “Do you hear it?” he asks. “Under the floor, where I put them. My family.” ""The floor buckles and cracks, and two corpses heave into the light. One fixes you with a maggoty smile.""The madman grabs you from behind., holding you in place, whispering, “Mama and Papa… they’re looking to adopt.”"

Right Now
The madman has killed your explorer. Remove his or her figure from the house and put a yellow monster token (representing the Madman) in its place. Drop all your items.
 * Get a number of blue monster tokens (representing Zombies) equal to the number of players. Put each token in a room with an omen symbol, but no more than one per room. If there aren’t enough omen rooms, put each leftover Zombie token into any room that does not have an event symbol.
 * Set up the Turn/Damage track with a plastic clip at 0. You’ll use it to keep track of damage.

What You Know About The Heroes
They’re trying to trap all the Zombies in special rooms throughout the house.

You Win When…
…all the Heroes are dead.

Zombies

 * You can move each Zombie as you choose, until it has line of sight to a hero. At that time, it must immediately move toward the closes hero it can see. Ig it sees two heroes the same distance away, you choose which one it moves toward. Once a Zomvie starts moving toward a gero, it continues moving toward that hero for the rest of it turn. Once a Zombie cannot see ant heroes, you may move it as you choose again.
 * At the start of a Zombie’s turn, if another hero is in line of sight who’s closer than the hero it pursued last turn, it moves toward the closer hero.
 * A Zombie attacks as soon as it’s in a room with a hero.
 * If a Zombie enters a room where the heroes can trap it, they’ll tell you what happens.

The Madman
The Madman can take 5 points of physical damage before he is killed. Use the plastic clip on the Turn/Damage track to keep track of this. Whatever damage he takes has no effect on his traits.

If You Win…
''“The family is cross with you. The new children you promised Mama and Papa, the new siblings you pledged to Brother and Sister - they’re all broken. They lie where the family finally caught and embraced each one, spilling fluids, organs, and shards of white bone across the floor.''

''You don’t want the family cross with you. You hear Mama crying beneath the floorboards.''

''As you step out of the house, you call over your shoulder, “Don’t cry, Mama! I know where to find more.”''