Worm Ouroboros (Traitor)

Worm Ouroboros is Haunt 47. This page is for the Traitor."'You feel your body stretch. Your skull splits into two halves, and your torso separates down the middle, becoming an incredibly long snake. Your arms and legs merge into the serpentine body. You feel huge, and you want to grow even larger. You feel a need stronger than anything you have ever felt - a need so strong you feel you could crush the world. Maybe you'll start by crushing this house.'"

Right Now

 * Remove your figure from the game. You are now a giant, two-headed snake monster: the Worm Ouroboros.
 * You drop all your items in the room where the haunt was revealed. If you had custody of the Girl, Dog, or Madman, you devour them, and they are discarded.
 * Put the two large circular Ouroboros Head tokens in the room where the haunt was revealed.
 * Set aside 16 small green monster tokens (Ouroboros Body)

What You Know About the Heroes
They're trying to kill you.

You Win When...
...you put all 16 Ouroboros Body tokens inside the house. Then you'll be large enough to destroy the house and escape.

Ouroboros Head

 * During your turn, roll separately for each Ouroboros Head to see how many spaces it can move. Put one Ouroboros Body token in each room an Ouroboros Head vacates if there were none in those rooms. Each room can have only one Ouroboros Body token.
 * Ouroboros Heads can move through rooms that already have Ouroboros Body tokens; you just don't add more Ouroboros Body tokens to those rooms.
 * Ouroboros Heads can't move through the Secret Stairs or Secret Passage, or into the Mystic Elevator.
 * Each Ouroboros Head can discover new rooms. Ignore any symbols on those room tiles. Discovering a new room with a symbol does not end a Head's movement (if it can move farther).

Special Attack Rules

 * Once the heroes manage to complete a special ritual, they will be able to attack Ouroboros Heads. Each Head must be hit a number of times equal to half the number of players (rounded up). When this happens, the head is destroyed. You can keep track of his with the Turn/Damage track or write them on a piece of paper.
 * Only the Ouroboros Head can attack, but both Ouroboros Head and Body tokens slow heroes' movement. Heroes do not slow Ouroboros Heads.
 * Ouroboros Heads can't be stunned.
 * Ouroboros Heads aren't affected by Speed attacks (such as those using the Revolver or Dynamite).

If You Win...
"You have encircled the house. Your massive coils loop around it, crushing the timbers and preparing them for your supper. You grow larger and more pwerful with the energies released. Soon, you will grow great enough to circle the world and capture it within your coils.

And after the world is yours, the stars must surely follow."